Interface IDhApiNoiseTextureConfig
- All Superinterfaces:
IBindable
,IDhApiConfigGroup
Distant Horizons' noise texture configuration.
- Since:
- API 1.0.0
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Method Summary
Modifier and TypeMethodDescriptionDefines how far should the noise texture render before it fades away.If enabled a noise texture will be rendered on the LODs.Defines how intense the noise will be.Defines how many steps of noise should be applied.Methods inherited from interface com.seibel.distanthorizons.coreapi.interfaces.dependencyInjection.IBindable
finishDelayedSetup, getDelayedSetupComplete
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Method Details
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noiseEnabled
IDhApiConfigValue<Boolean> noiseEnabled()If enabled a noise texture will be rendered on the LODs. -
noiseSteps
IDhApiConfigValue<Integer> noiseSteps()Defines how many steps of noise should be applied. -
noiseIntensity
IDhApiConfigValue<Double> noiseIntensity()Defines how intense the noise will be. -
noiseDropoff
IDhApiConfigValue<Integer> noiseDropoff()Defines how far should the noise texture render before it fades away. (in blocks)
Set to 0 to disable noise from fading away
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