Interface IDhApiNoiseTextureConfig

All Superinterfaces:
IBindable, IDhApiConfigGroup

public interface IDhApiNoiseTextureConfig extends IDhApiConfigGroup
Distant Horizons' noise texture configuration.

Since:
API 1.0.0
  • Method Details

    • noiseEnabled

      IDhApiConfigValue<Boolean> noiseEnabled()
      If enabled a noise texture will be rendered on the LODs.
    • noiseSteps

      IDhApiConfigValue<Integer> noiseSteps()
      Defines how many steps of noise should be applied.
    • noiseIntensity

      IDhApiConfigValue<Double> noiseIntensity()
      Defines how intense the noise will be.
    • noiseDropoff

      IDhApiConfigValue<Integer> noiseDropoff()
      Defines how far should the noise texture render before it fades away. (in blocks)
      Set to 0 to disable noise from fading away